Mega & late-game

What Mega Showdown allows on PokeHaven EU, and a practical checklist after Kanto — before you dive into Johto, raids, or legendaries.

Contents

    Priority on PokeHaven

    1. Badges & level cap — gyms unlock levels; gimmicks do not. See Level cap.
    2. Claim + heals + balls — base safety and supplies beat a flashy Mega with an empty hotbar. Claims · Poké Balls.
    3. Learn one gimmick — Mega or Tera or Dynamax for hard fights; don’t stall Kanto collecting every stone.
    4. After Blue — Johto Trainer Card (champion book), then optional post-game. Blue · Progression.
    Important

    Week-one rule: badges matter more than Mega / Dynamax flexes. Finish the next gym before you AFK for stones.

    Mega Evolution

    • Enabled. Multiple Megas are allowed in this pack’s Mega Showdown config.
    • Outside-battle Mega is enabled (outSideMega) — useful for travel / showcases; battle use still needs the right held stone + Key Stone flow the mod expects.
    • Search REI (E) for mega, ite, or the species name + stone. Raid dens can feature Mega bosses — Raid bosses.
    • Exact Key Stone / bracelet recipes change with mod updates — trust in-game recipes over wiki screenshots.

    Z-Moves

    • Enabled. You need the matching Z-Crystal / Z-Ring style items from Mega Showdown (REI: z / crystal names).
    • One strong Z-Move can swing a gym or raid turn — still bring type coverage for the rest of the fight.

    Terastallization

    • Enabled. Pack requires 50 Tera Shards of the matching type to Terastallize (config teraShardRequired).
    • Shard drop rates in config: common Tera shards 10, Stellar shards 1 (relative drop weighting — farm via the mod’s shard sources / REI).
    • Cobblemon also sets a wild tera type rate of 20 on this pack — Tera’d wilds can appear; don’t confuse that with your own Tera Orb progress.

    Dynamax

    • Enabled, but not anywhere — you need a power spot within about 32 blocks.
    • Cobblemon max Dynamax level on this pack: 10.
    • Scale factor is large in config — watch space and friendly fire in crowded dens.
    • Related craft in datapack recipes: Star Core (uses a Wishing Star + gems) — check REI for the grid.

    Late-game checklist (after late Kanto / Blue)

    Done?TaskWhy
    Beat Champion BlueKanto clear; Johto path opens on PokeHaven
    Follow champion book → Trainer Association → Johto Trainer CardYour level cap resets for Johto; others unaffected
    Craft Johto maps on the Johto Cartography TableWrong region table = wasted Empty Maps — Gym maps
    Heal party + restock balls / RevivesJohto leaders hit harder than early Kanto
    Re-check FTB claim (base, pasture, waystone)Late-game loot is worth stealing
    Pick one gimmick to learn (Mega / Tera / Dynamax)Avoid inventory clutter and decision paralysis
    Optional: Mew / birds / MewtwoParallel track — not required for Johto gyms
    Optional: higher-tier raids with friendsMega raid bosses + shard/loot loops
    Optional: shiny / breeding projectsFun side content; claim the pasture
    If Johto structures are missing
    Ask in Discord — staff may need one server restart. Do not “close the world” like single-player CobbleVerse text sometimes implies. See FAQ.

    What this page is not

    • A full list of every Mega stone location (use REI + raids + exploration).
    • A replacement for gym walkthroughs — start Johto when the checklist above is green.

    See also: Catching & battling · Post-game · Progression · Johto · Raids