Raids

Raid dens are crystal fights in the overworld. Bring heals, type coverage, and friends for higher tiers — wipe early and you waste time and items.

Contents

    When to raid

    Start with T1–T3 once you have a stable party, Revives, and spare balls. Treat dens as bonus money and rare loot — not a skip for gyms. Hold T5+ until your level cap and coverage can tank a long fight.

    Check the boss first
    Open Raid bosses, search the species, and bring answers for its moves. Six of the same mon loses more dens than a mixed team.

    How a den works

    1. Explore the overworld until you find a raid den crystal.
    2. Heal up, set a waystone or Xaero pin nearby if you’ll return.
    3. Start the raid — keep heals ready. Parties: use voice chat.
    4. Deal damage. Rewards use DAMAGE distribution — contribute or you may miss the cut.
    5. After clears / the timer, the den resets and can cycle boss and tier.

    Prep checklist

    • Full team healed + Revives / healing items in hotbar
    • Type coverage for the boss (and its STAB moves)
    • Level-appropriate mons — don’t bring a T2 team into T6
    • Friends for tiers with higher max players (see table)
    • Shard energy ready (100 required)

    Rewards & damage share

    Loot and payout scale with how much you help. Each tier has a minimum damage share (roughly 16–20%) — sit AFK and you can fail the reward check even if the group wins. Money in the table is the tier’s currency reward; higher tiers also hit harder (HP multiplier) and roll better IVs on the catch / rewards side.

    • Hidden Ability rate: 20% on every tier
    • Max clears per den before it rotates: 3
    • Failed raids: can be retried (yes)
    • T6–T7 AI: STRONG — expect smarter play than early dens

    Party size

    T1 is solo. T2–T3 allow small groups. From T4 upward you can bring up to four players — use that for T5–T7. Call roles in voice: someone chips for the damage threshold, someone walls, someone covers types.

    Tier table

    Higher tier weight = more common when dens roll a tier. On PokeHaven, mid tiers (especially T4) show up more than T6/T7.

    TierBoss lvMax playersIVs$HP ×Min damageHAAIMax clears
    T1 12 1 0 500 20% 20% RANDOM 3
    T2 20 2 1 1500 18% 20% RANDOM 3
    T3 35 3 2 3000 10× 16% 20% RANDOM 3
    T4 45 4 3 5000 15× 16% 20% RANDOM 3
    T5 75 4 4 10000 20× 16% 20% RANDOM 3
    T6 90 4 5 25000 25× 16% 20% STRONG 3
    T7 100 4 6 50000 30× 16% 20% STRONG 3

    Tier weights: T1: 10 · T2: 16 · T3: 20 · T4: 24 · T5: 22 · T6: 6 · T7: 2

    Finding dens again

    1. Pin the crystal on Xaero’s World Map the moment you find it.
    2. Drop a named waystone nearby if the den is worth farming after reset.
    3. After ~2 hours of game time, check again — boss/tier can change.

    Common mistakes

    • Starting T5+ under the level cap with no Revives
    • Ignoring the damage share and getting no reward
    • Bringing one type into a boss that walls it
    • Not pinning the den — then losing it in the meadow forever
    • Raiding instead of gyms when your progression is stuck on the level cap

    See also: Raid bosses · Economy · Voice chat · Travel · Catching & battling · Healing & storage · Quests (Raid Circuit)