Raids
Raid dens are crystal fights in the overworld. Bring heals, type coverage, and friends for higher tiers — wipe early and you waste time and items.
Contents
When to raid
Start with T1–T3 once you have a stable party, Revives, and spare balls. Treat dens as bonus money and rare loot — not a skip for gyms. Hold T5+ until your level cap and coverage can tank a long fight.
How a den works
- Explore the overworld until you find a raid den crystal.
- Heal up, set a waystone or Xaero pin nearby if you’ll return.
- Start the raid — keep heals ready. Parties: use voice chat.
- Deal damage. Rewards use DAMAGE distribution — contribute or you may miss the cut.
- After clears / the timer, the den resets and can cycle boss and tier.
Prep checklist
- Full team healed + Revives / healing items in hotbar
- Type coverage for the boss (and its STAB moves)
- Level-appropriate mons — don’t bring a T2 team into T6
- Friends for tiers with higher max players (see table)
- Shard energy ready (100 required)
Rewards & damage share
Loot and payout scale with how much you help. Each tier has a minimum damage share (roughly 16–20%) — sit AFK and you can fail the reward check even if the group wins. Money in the table is the tier’s currency reward; higher tiers also hit harder (HP multiplier) and roll better IVs on the catch / rewards side.
- Hidden Ability rate: 20% on every tier
- Max clears per den before it rotates: 3
- Failed raids: can be retried (yes)
- T6–T7 AI: STRONG — expect smarter play than early dens
Party size
T1 is solo. T2–T3 allow small groups. From T4 upward you can bring up to four players — use that for T5–T7. Call roles in voice: someone chips for the damage threshold, someone walls, someone covers types.
Tier table
Higher tier weight = more common when dens roll a tier. On PokeHaven, mid tiers (especially T4) show up more than T6/T7.
| Tier | Boss lv | Max players | IVs | $ | HP × | Min damage | HA | AI | Max clears |
|---|---|---|---|---|---|---|---|---|---|
| T1 | 12 | 1 | 0 | 500 | 5× | 20% | 20% | RANDOM | 3 |
| T2 | 20 | 2 | 1 | 1500 | 7× | 18% | 20% | RANDOM | 3 |
| T3 | 35 | 3 | 2 | 3000 | 10× | 16% | 20% | RANDOM | 3 |
| T4 | 45 | 4 | 3 | 5000 | 15× | 16% | 20% | RANDOM | 3 |
| T5 | 75 | 4 | 4 | 10000 | 20× | 16% | 20% | RANDOM | 3 |
| T6 | 90 | 4 | 5 | 25000 | 25× | 16% | 20% | STRONG | 3 |
| T7 | 100 | 4 | 6 | 50000 | 30× | 16% | 20% | STRONG | 3 |
Tier weights: T1: 10 · T2: 16 · T3: 20 · T4: 24 · T5: 22 · T6: 6 · T7: 2
Finding dens again
- Pin the crystal on Xaero’s World Map the moment you find it.
- Drop a named waystone nearby if the den is worth farming after reset.
- After ~2 hours of game time, check again — boss/tier can change.
Common mistakes
- Starting T5+ under the level cap with no Revives
- Ignoring the damage share and getting no reward
- Bringing one type into a boss that walls it
- Not pinning the den — then losing it in the meadow forever
- Raiding instead of gyms when your progression is stuck on the level cap
See also: Raid bosses · Economy · Voice chat · Travel · Catching & battling · Healing & storage · Quests (Raid Circuit)