Region exploration
Each league has an Exploration chapter. Pins use a fixed naming scheme so BlueMap, waystones, and the quest book all match.
Contents
Pin naming (use exactly)
Activate a waystone, then rename it. Staff and other players should recognize these names on BlueMap / shared lists.
| Region | First gym pin | Hub / camp | Landmark pin | Second travel pin |
|---|---|---|---|---|
| Kanto | Kanto-Misty | Kanto-Hub | Kanto-Indigo | Kanto-Raid or Kanto-Farm |
| Johto | Johto-Valerio | Johto-Hub | Johto-League | Johto-Raid or Johto-Farm |
| Hoenn | Hoenn-Petra | Hoenn-Hub | Hoenn-League | Hoenn-Raid or Hoenn-Farm |
| Sinnoh | Sinnoh-Pedro | Sinnoh-Hub | Sinnoh-League | Sinnoh-Raid or Sinnoh-Farm |
Per-region checklist
- Open BlueMap and find the region before you wander.
- Craft the first gym map on that region's cartography table (how). Never open Empty Maps in the world.
- Place/activate
{Region}-{FirstLeader}at the gym approach. - Walk until the first-leader road is obvious (Kanto → Misty, Johto → Valerio, Hoenn → Petra, Sinnoh → Pedro).
- Catch the typed wild listed in the quest, then pin the landmark (Indigo / League approach).
- Add a second pin for raid dens or a farm loop.
Coordinates
Finished gym maps show X/Z when you hover them. World seeds can change those numbers — trust the crafted map + BlueMap over old screenshots.
See also: Quests · Travel · Kanto gyms