Region exploration

Each league has an Exploration chapter. Pins use a fixed naming scheme so BlueMap, waystones, and the quest book all match.

Contents

    Pin naming (use exactly)

    Activate a waystone, then rename it. Staff and other players should recognize these names on BlueMap / shared lists.

    RegionFirst gym pinHub / campLandmark pinSecond travel pin
    KantoKanto-MistyKanto-HubKanto-IndigoKanto-Raid or Kanto-Farm
    JohtoJohto-ValerioJohto-HubJohto-LeagueJohto-Raid or Johto-Farm
    HoennHoenn-PetraHoenn-HubHoenn-LeagueHoenn-Raid or Hoenn-Farm
    SinnohSinnoh-PedroSinnoh-HubSinnoh-LeagueSinnoh-Raid or Sinnoh-Farm

    Per-region checklist

    1. Open BlueMap and find the region before you wander.
    2. Craft the first gym map on that region's cartography table (how). Never open Empty Maps in the world.
    3. Place/activate {Region}-{FirstLeader} at the gym approach.
    4. Walk until the first-leader road is obvious (Kanto → Misty, Johto → Valerio, Hoenn → Petra, Sinnoh → Pedro).
    5. Catch the typed wild listed in the quest, then pin the landmark (Indigo / League approach).
    6. Add a second pin for raid dens or a farm loop.
    Coordinates
    Finished gym maps show X/Z when you hover them. World seeds can change those numbers — trust the crafted map + BlueMap over old screenshots.

    See also: Quests · Travel · Kanto gyms